Stepwise Guide For Creating The Most Outstanding Glass Object In 3Ds Max

Are you using multimedia software for the first time? If you have a project in hand that requires you to create a glass object then you might have a hard time. First time experience with any application can be daunting. And the situation actually seems even more serious when you work on a client project with multimedia software! But you can find it easy to create a glass object with accurate effects if you follow these tips.

  • Step One

First of all, draw your glass object on a piece of paper. Now draw a straight line over it with a scale. Look carefully at one of the halves that you have created and keep a note of the outline of that half. But remember one thing here; never select an asymmetrical glass object for your first project.

  • Step Two

Go to the left viewport of 3Ds Max and draw half portion of the glass object just like the one you see in the paper. On the top viewport create a uniform circle as your guiding line.

  • Step Three

Go to the options where you could see a tab reading ‘Modifiers’. Select ‘Bevel’ from there and in ‘Pick Profile’ select the first option that you see. It will take you to the project that you are working on.

  • Step Four

Now convert your 3D object into a polygonal mesh so that you can fine tune it and customize its shape further. Remember to delete the guiding circle at the top viewport that you have created at the beginning of your project. Use ‘Booleans’ to cut and sculpt the 3D object as per the requirements of your project.

  • Step Five

Delete the face of the polygons on top most brim of the object and insert vertex points. Weld the vertices wherever required to make the glass object thicker at the bottom and thinner at the brim. Selecting the edges at the brim and chamfering them will make the object even more realistic.

  • Step Six

Select Vray render farm and turn on the subdivision. To be more specific, concentrate solely upon ‘Adaptive Subdivision’ and set its parameters at 50. Keep ‘Glossiness’ at 1.0 and choose black as ‘Exit color’. Set ‘Fog Multipliers’ as 0.025 and turn on ‘Alpha Effect’ and ‘After Effect’.

  • Step Seven

Now it is the time you need to work on lighting. Although you can choose your preferred type of lighting, ‘Omni’ is the ideal one for a novice. Turn on Vray shadow along with its sub-options, ‘Transparent Shadow’ and ‘Area Shadow’. Assign white color in the background.

  • Step Eight

The glass object will not look realistic unless it reflects and refracts the lights that fall on it. Therefore, work on the ‘Material Editor’. Use HDRI map, turn on ‘Spherical Environment’ and set the ‘Multiplier’ at 1.0 for fine tuning the output. Finally, render your project and submit it. Render service providers now make rendering more convenient with vray render farm so that the most realistic projects can get created within the shortest time.